
#include "nane/RenderSystem/VertexBufferImpl_.h"

namespace nane
{
    ////////////////////////////////////////////////////////////////////////////////////////////////
    VertexBuffer::Implementation::Implementation( RenderSystem::Implementation* _creator, IVertexBuffer* _interface, uint32 _size )
        : SubSystemProductImpl<VertexBuffer::Implementation, RenderSystem::Implementation, IVertexBuffer*>( _creator, _interface )
        , size( _size )
        , locks( 0 )
    {
        
    }    
    ////////////////////////////////////////////////////////////////////////////////////////////////
}   // namespace nane
